Friedmann asked Gambill to show him some gold coins in a display case. Gambill reached down to retrieve them. When he looked up, Friedmann was holding the pistol inches from Gambill’s forehead. “Clasp your hands behind your neck and face the wall,” Gambill recalls him saying. Gambill had fended off inept robbers, but he sensed that Friedmann, despite his amateurish disguise, was not inept. “The way he was instructing me on what to do,” Gambill said, suggested that he “knew exactly what he was doing.”
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Why managers (TEXTURE_MANAGER, MATERIAL_MANAGER, FONT_MANAGER, NET_MANAGER)? Because everything runs in a loop, and there are few good ways to persist state between iterations. Back in Clayquad, you had three options for images: always loaded, loaded every frame, or build your own caching system. Ply's managers handle all of that in the background. Tell the engine where your image is, it handles caching, eviction, and lifetime. The same pattern applies to materials, fonts, and network requests. All simplifying memory across frames so you never think about it.